I am a self-taught C++ developer. My main areas of expertise are realtime rendering and game development. Currently, I am a senior in the Warsaw Staszic High School. I recently gave a talk on performance at CppCon. A paper I co-authored has been published at OSDI22. You can find some of my projects on Github. I also host an educational YouTube channel, where I share my knowledge with the world. There are also some informative posts on this website.
I also take part in Cyberduck – a robotics project whose goal is to create a portable aqueous meteorological station in the shape of a mallard. Additionally, I also participate in PaSh – a shell-script parallelisation project hosted by the Linux Foundation.
In free time, I like doing renders in Blender – an open-source 3D graphics suite. You can find my works in the Gallery. At the same time, you can see some images created with renderers of my own making at the bottom of the page.
Jan Bielak’s Publications
Practically Correct, Just-in-Time Shell Script Parallelization
Konstantinos Kallas, Tammam Mustafa, Jan Bielak, Dimitris Karnikis, Thurston H.Y. Dang, Michael Greenberg, Nikos Vasilakis. 16th USENIX Symposium on Operating Systems Design and Implementation (OSDI22)
- Faster computing results without fear of errors – MIT News’ coverage of PaSh, June 7th 2022
- Your Performance Todo List – CppCon 2022, September 14th 2022 (view on CppCon YouTube) (interactive slide deck)